Catalyst
Solo Developer & Technical Artist
Solo-developed successor to Catalyst 2012: a real-time robotics simulation in Unreal Engine 5, with competition fields built procedurally in Houdini.
Simulation & Pipeline Engineer building the tools that turn raw geometry into simulation-ready worlds
18 years in real-time systems. FIRST Robotics licensed developer and alum.
Physics integration, native C++ engine modules, and real-time performance on shipped console titles
Automated geometry processing in Python and Houdini, from messy source data to validated, engine-ready assets
Production computer vision with human-in-the-loop training, and the simulated data that feeds it
A showcase of my latest simulation and robotics work
Solo Developer & Technical Artist
Solo-developed successor to Catalyst 2012: a real-time robotics simulation in Unreal Engine 5, with competition fields built procedurally in Houdini.
Lead Developer, CEO, Creative Director
Officially licensed FIRST Robotics simulation. Students designed and drove physically simulated robots in 3v3 matches that mirrored the 2012 competition, reaching over 250,000 players on PC and Xbox 360.
I'm looking for my next full-time role in simulation, tooling, and content pipelines.