Open to full-time roles

Curtis
Todd

Simulation & Pipeline Engineer building the tools that turn raw geometry into simulation-ready worlds

18 years in real-time systems. FIRST Robotics licensed developer and alum.

Simulation Tooling

Physics integration, native C++ engine modules, and real-time performance on shipped console titles

Content Pipelines

Automated geometry processing in Python and Houdini, from messy source data to validated, engine-ready assets

Perception & Synthetic Data

Production computer vision with human-in-the-loop training, and the simulated data that feeds it

Featured Projects

A showcase of my latest simulation and robotics work

SIMULATIONVIDEO GAME

Catalyst

Solo Developer & Technical Artist

Solo-developed successor to Catalyst 2012: a real-time robotics simulation in Unreal Engine 5, with competition fields built procedurally in Houdini.

Unreal EngineHoudiniProcedural GenerationGame DevelopmentPhysics Simulation
SIMULATIONVIDEO GAME

Catalyst 2012

Lead Developer, CEO, Creative Director

Officially licensed FIRST Robotics simulation. Students designed and drove physically simulated robots in 3v3 matches that mirrored the 2012 competition, reaching over 250,000 players on PC and Xbox 360.

Physics SimulationFIRST RoboticsBEPU PhysicsC#Microsoft XNAXbox 360

Building robotics simulation or pipeline tools?

I'm looking for my next full-time role in simulation, tooling, and content pipelines.